![]() Offer is not valid on guns, ammunition, gift cards, special orders, donations, sale items, labor, personalization, Sitka waders, and other select items may be excluded from promotional offers. Mack's is not responsible for typographical errors in pricing or product specification inaccuracies on our website. Refunded value for any item(s) returned will be reduced to reflect the value of any discounts or free items applied to the order. Prices are subject to change without notice. said from the cross thwart : ' We've upped our mudhooks, sir, and gone. Along with dog products, Ugly Dog Hunting carries a variety of Mud River accessories such as gun sleeves, handler bags and more. Offer only valid while supplies last (sorry, NO backorders). Mud River Dog Products, Crate Cushion, Realtree Max-5 by Mud RiverItem : 1262101-M Be the first to review this item Experience Quality and Style with the Camo Crate Cushion 27.95 - 31.9527. rivers and rapids, including the Thousand. Shop a variety of Mud River products such as crate cushions, car utility mats and kennel covers. There are three sizes available, ranging 24’’L x 16’’W x 0.5’’H (size small) to 32’’L x 22’’W x 0.5’’H (extra large/jumbo). Sale prices and discounts are for a limited time only and cannot be used on previous or future purchases. Product Description The Mud River Crate Pad is a well-constructed, cushioned pad that is designed to perfectly fit the floor of a dog’s kennel. **Offer Details: MPW is not responsible for delays in deliveries due to extreme weather or other acts of nature. Click here for more detailed Shipping Information with the Backpack Truck Camper winning the 2022 Top RV Debut and the River Ranch. Gift cards and other exclusions may apply.įree Premium Ground Shipping Over $99.00. The Mud River Crate Cushion is constructed of a heavy-duty poly shell upper and an industrial grade bottom for maximum protection, the Mud River Crate. Offer applies on premium ground shipping, excluding Alaska. Dimensions: 30"L x 18"W x 0.*On in stock items at time of purchase.Feature whip-stitching bonds the two materials to allow for killer abuse, however this product is NOT CHEW PROOF.The half inch close cell foam interior ensures water is not absorbed from the top of the cushion and is naturally resistant to mold and mildew.Industrial bottom prevents water from the bottom of the cushion when laid or used in wet conditions, and wraps on all 4 sides.Shop Ugly Dog Hunting for a wide variety of hunting clothing and accessories. Constructed of a heavy-duty poly shell upper and an industrial grade bottom for maximum protection With a wide range of wing-shooting gear, hunting clothes and upland jackets, we can equip you with the gear you need to keep you, and your dog, chasing birds all day long no matter the weather. ![]() Dimensions: 30"L x 18"W x 0.5"H - fits most Large/XL crates including the PetMate, Vari-Kennel and Sky Kennel. The Mud River Crate Cushion feature whip-stitching bonds the two materials to allow for killer abuse, however this product is NOT CHEW PROOF. ![]() Built of logs and chinked with clay mud, it had long since weathered to a pale gray. The half inch close cell foam interior ensures water is not absorbed from the top of the cushion and is naturally resistant to mold and mildew. Shop a variety of Mud River products such as crate cushions, car utility mats and kennel covers. went into the river when he was knocked out of the saddle. Item : MDR-MR209 - The Crate Cushion will ensure your dog has an enjoyable ride and is ready to perform upon arrival. ![]() The industrial bottom prevents water from the bottom of the cushion when laid or used in wet conditions, and wraps on all 4 sides. The Mud River Crate Cushion is constructed of a heavy-duty poly shell upper and an industrial grade bottom for maximum protection, the Mud River Crate Cushion will ensure your favorite gun dog is comfortable and ready for the hunt after transport. From air mats and self-inflating foam pads to hybrids and convertibles. Dog Crate Cushion | Transport Dog Cushion | Water Resistant In Idaho's Selkirks and Wyoming's Wind Rivers, the bags lived up to the 15F. ![]()
0 Comments
![]() ALMOST as stupid as The Last of Us, and how they decided to "remaster" it the same year it was released. If you get passed the keyboard controls, you'll actually enjoy it. So good old Tim Schafer and his Lucas Farts (tips are always welcome) buddies got together and spent an entire afternoon destroying this game and remarketing it for 15 dollars, or however much they decided to rip you off for in your stupid country. I haven't even mentioned the rest of the terrible nonsense. One section at the start is completely broken, and you can't get to an entirely different section because of the new controls. I have never seen a point-and-click game so horribly buggy, based on the premise of pointing and clicking. The original was a bit awkward on the old keyboard, but at least it was functional. This is the only improvement worth mentioning. in what way? All of these sound assets sound the same.There may be a slight difference. In the original, he was an undefinable abomination of orange geometry, and guess what. Some of the background art is quite nice, but that still remains as "some." Also. The rest of the game still looks hideously outdated, especially the Petrified Forest. All they did was pretty much make the character models less jagged and better shadow effects, exclusively on the models. Every time I have done that, it turns into a game of Eye Spy since I can't tell the difference at all. In the game, you have the ability to press a button and look at how the game used to look. when one sees the word "remastered", one expects the game to reach modern standards. ![]() ![]() ![]() A game that is extremely outdated for many reasons today, but is still fun. I've been playing it since I expected wonders, and I loved me some of the original game. The trailer and promotions explain that it has kept the art that everyone loves and remembers, but it looks, sounds, and controls better. Grim Fandango Remastered is a "remake (?)" of the 1996 point-and-click adventure, Grim Fandango, by Lucas Arts and Tim Schafer. ![]() ![]() ![]() There are essentially two ways to keep the vault closed one way is to ignore the problem and leave. If they successfully persuade the overseer to allow exterior access, then the overseer himself will finally accept and openly admit that without external input, the vault's population will not remain genetically viable for more than a generation or so.Īlthough there are only three different outcomes, there are plenty of ways to finish each, but regardless of the path the Lone Wanderer chooses they will ultimately be banished from the Vault. The number of Vault 101 residents has fallen significantly in the two centuries since it was sealed, implied heavily by various conversations and other means (such as a message encouraging procreation) prior to the Lone Wanderer's initial escape. One of the essential reasons for having access to the wasteland and the remainder of humanity, apart from the obvious need for supplies and parts for the vault's aging life support apparatus, is to avoid collapse due to genetic stagnation and inbreeding. Butch wishes to abandon the vault entirely and live on the surface however, the rest of the rebels simply intend to remain living in the vault, with the freedom to make excursions into the wasteland when necessary. The other faction is led by the overseer and he wants to keep the vault closed permanently, in accordance with its mission. The faction led by Amata, holed up in the clinic, wants to open the vault and interact with the outside world. Since the player character and their father escaped from Vault 101, the Vault has been divided into two major factions. If you can hear this, please stop looking for your dad and help save us." If Alphonse Almodovar was killed while escaping from Vault 101, Allen Mack will be the new overseer however, the radio message changes to ".the new Overseer is insane. The radio signal is a repeating message from Amata asking the Lone Wanderer to return to Vault 101 to help stop her father, the overseer. The signal is only active for a limited time if the quest is not started before the signal stops, the only way to start it is through the console. To find it, simply wander near Vault 101. Note that if one elects to find the G.E.C.K, there may be issues picking up the signal. This quest will be available 14 days after completing The Waters of Life and is initiated by picking up the Vault 101 distress signal on the radio. ![]() ![]() usr/src/linux-headers-3.16-2-common/scripts/Makefile.build:262: recipe for target '/home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.o' failed home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c:2074:4: error: too few arguments to function ‘cfg80211_ibss_joined’ Void cfg80211_ibss_joined(struct net_device *dev, const u8 *bssid, usr/src/linux-headers-3.16-2-common/include/net/cfg80211.h:4002:6: note: expected ‘struct ieee80211_channel *’ but argument is of type ‘unsigned int’ In file included from /home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c:33:0: ![]() home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c:2074:4: warning: passing argument 3 of ‘cfg80211_ibss_joined’ makes pointer from integer without a cast Ĭfg80211_ibss_joined(ndev, (u8 *)&wl->bssid, GFP_KERNEL) home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c: In function ‘wl_notify_connect_status’: home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c:1778:2: warning: (near initialization for ‘wl_cfg80211_ops.get_station’) ![]() home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c:1778:2: warning: initialization from incompatible pointer type home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c: At top level: usr/src/linux-headers-3.16-2-common/arch/x86/include/asm/string_64.h:32:14: note: expected ‘void *’ but argument is of type ‘const u8 *’Įxtern void *memcpy(void *to, const void *from, size_t len) Memcpy(params.key, key.data, params.key_len) home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c:1390:2: warning: passing argument 1 of ‘memcpy’ discards ‘const’ qualifier from pointer target type home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.c: In function ‘wl_cfg80211_get_key’: Make: Entering directory `/usr/src/linux-headers-3.16-2-amd64'ĬFG80211 API is prefered for this kernel versionĬC /home/cristian/Downloads/broadcom/src/wl/sys/wl_cfg80211_hybrid.o Make: Entering directory '/usr/src/linux-headers-3.16-2-amd64' Make: warning: jobserver unavailable: using -j1. I get the following problems: KBUILD_NOPEDANTIC=1 make -C /lib/modules/`uname -r`/build M=`pwd` ![]() So, what I tryed to do to install the broadcam 4360 I'm trying to install the wireless drivers because my macbook pro does not have a ethernet port, then I mount the 3 debian isos like local repositories to install the almost all of dependeces. ![]() ![]() If we intersect this shape with the plane \(z=d\) (i.e. For instance, consider the elliptic paraboloid \(z= x^2/4 y^2\), shown in Figure 10.13. We study each shape by considering traces, that is, intersections of each surface with a plane parallel to a coordinate plane. There are six basic quadric surfaces: the elliptic paraboloid, elliptic cone, ellipsoid, hyperboloid of one sheet, hyperboloid of two sheets, and the hyperbolic paraboloid. We will focus on quadric surfaces where these coeffiecients are 0 we will not consider rotations. These coordinates may be derived from a set of Cartesian coordinates by using a transformation that is locally invertible (a one-to-one map) at each point. When the coefficients \(D\), \(E\) or \(F\) are not zero, the basic shapes of the quadric surfaces are rotated in space. In geometry, curvilinear coordinates are a coordinate system for Euclidean space in which the coordinate lines may be curved. ![]() This is the equation of the surface.Ī quadric surface is the graph of the general second-degree equation in three variables: Penguin Dictionary of Curious and Interesting Geometry. Of Mathematics, Vol. 2: Special Topics of Elementary Mathematics. In this case, the triple describes one distance and two angles. In the spherical coordinate system, we again use an ordered triple to describe the location of a point in space. San Carlos, CA: Wide World Publ./Tetra, pp. 166-168, In the cylindrical coordinate system, the location of a point in space is described using two distances and and an angle measure. But that is merely a fortuitous accident caused by several incorrect assumptions. If you look at our escape velocity equation with vesc c v esc c, you will notice that it gives precisely this result. Mathematical Graphics I: Lessons in Computer Graphics Using Mathematica. The Schwarzschild radius is given by RS 2GM c2. "The Helix and Its Generalizations." §8.5 in Modernĭifferential Geometry of Curves and Surfaces with Mathematica, 2nd ed. "The Helix."Ĭolossal Book of Mathematics: Classic Puzzles, Paradoxes, and Problems. Sixth Book of Mathematical Games from Scientific American. compute the area between y=|x| and y=x^2-6.The helix is a space curve with parametric Of helices in plants and animals, including an allusion to Shakespeare's A Midsummer Gardner (1984) contains a fascinating discussion Only one which grows into a tusk, are both left-handed (Bonner 1951 Gardnerġ984, p. 3 Thompson 1992). Large helical structures in animals (such as horns) usuallyĪppear in both mirror-image forms, although the teeth of a male narwhal, usually Right-handed, as are both the helices in a double-stranded molecule of DNA (Gardnerġ984, pp. 2-3). Helices come in enantiomorphous left- (coils counterclockwise as it "goes away") and right-handed forms (coils clockwise). One another up and around tree trunks follow helical paths. It is for this reason that squirrels chasing It out, and noting that a straight line connecting the points becomes helical upon Turn of a helix, as can be seen by cutting the cylinder along one of its sides, flattening Path between two points on a cylinder (one not directly above the other) is a fractional A helix, sometimes also called a coil, is a curve for which the tangent makes a constant angle with a fixed line. ![]() ![]() ![]() It's not only an issue of you just running out of strength on a long day with an electronic gimbal, it's just that it's not good for you. It's really bad for you carrying a heavy camera out in front of you because it really strains your back.at least with regular shoulder mounted hand held camera operating, your spine is lined up with the weight over you instead of out in front of you. One thing you didn't mention.long term health. The jittering is what I hate most about electronic gimbals.I don't know if it's an inherent flaw, or something gimbal ops need to work on and get under control (just the way steadi ops have to learn how to start/stop the camera before walking or stopping walking to hide the motions with the momentum and a million other things that got developed and discovered over the years.). Every op has his or her own an opinion.but whatever.almost everyone who uses these rigs are professionals, and as such, they all have their own opinions based on their experiences. ![]() It turns into a little bit Chevy vs Ford or Mac vs PC with people's gear (I'm understating it.it's worse than that, it's more like debating religion or guns.). (Also, steadicam has become a genericised trademark, like Ziplocks, Lego's, and Kleenax, so a lot of the time, when people say "steadicam", they mean a camera stabilizer (not remote operated like a Scorpio) that's mounted to a vest that you walk around with (or mount to a golf cart or ATV or of if they're using a Pro arm or a Tiffen. Most people just haven't heard of them because they don't make gear for consumers and prosumers, like Steadicam. They're all in the tens of thousands of dollars, even used. There's MK-V, XCS, and GPI Pro in addition to Steadicam. There is a lot of direct competition with Steadicam. They might drop in profit-margin, but you can't beat the quality. The things look like they were engineered by NASA and feel even better! However, if you are familiar with these, and then you feel the STEADICAM arms w/Titanium springs and the highest level of materials from vest to sled. When it comes to the best of the best, I own a $1,500 Steadi-wannabe. While Steadicam has been slow to adjust to the curve, especially considering the competition, I do think they still have a shot at a good future. A videographer w/a Steadicam wasn't a thing. So they were marketed towards the high-level pro's, production companies, and big budgets. Cameras were all a fortune and if they weren't they were shit, strictly speaking on the cameras that would be used in feature &/or TV, which would be the only times we'd see Steadi's used. Most people couldn't afford to own hardly anything outside audio equipment and C-stands. In the past, back when the brilliant Garrett Brown launched his company, things were much different. ![]() ![]() It kind of felt like, "hey kid! i'll sell ya this plastic vested base model we whipped up for all you poor folk, it's got tiny arms, but i bet it could fly that little photo-camera." A well-made Chinese stabilizer (they do exist) can be had for under $1,000 and smash the merlin in all areas. I've always considered the "affordable" options like the merlin to be rather cheap and kind of a joke in comparison to the alternatives that were popping up. They definitely priced themselves well out of range for most of the Indie crowd. The tentative price for the whole kit (vest, arm, monitor, sled) is $49K, but without the sled and monitor it's around $20K. The M1s that have already been manufactured have already been sold, but Steadicam says another large batch is on its way shortly. It's also meant to be versatile and flexible, allowing users to use the M1 on a wide range of projects. M1Īble to handle much bigger payloads for larger cameras, the M1 is meant to take users' attention off of configuration and maintenance, and on the task at hand. According to Tiffen, the new mounting adapter will be available "very soon" and should retail at about $35. Meant for the GoPro specifically, the Curve now has an adapter that lets you mount your iPhone to it. The Smoothee costs $149, but no word on how much the universal mount will cost. This stabilizer was originally designed for iPhones and GoPros, but now it comes with a universal mount, which will allow users to mount any smartphone to it, including an iPhone 6+. ![]() ![]() ![]() Even accounting for the slower base models at 1.1 GHz and 1.2 GHz, performance will still be significantly increased versus your existing MacBook Air. (Hence why the clock speed is irrelevant when comparing different generations of CPUs.)Ī score of two times higher on GeekBench indicates two times the performance. ![]() SET IPGC:Program FilesIntelPower Gadget 3.6IntelPowerGadget.exe START '' 'IPG' timeout /t 5 START '' 'IPG' -start. It seems that the program did not start because the process was running too fast and thus could not be executed completely. Intel Power Gadget is a useful application that allows you to accurately track the power consumption figures of your computers Intel CPU. The only benchmarks currently available are for the 1.3 GHz version of the CPU, and the score for that averages about two times higher than your model's score. 1 Answer Sorted by: 0 Found out for myself. The Core M-5Y70 processor, which powers the new MacBook, is available at 1.1 GHz, 1.2 GHz, or 1.3 GHz. Intel (r) Power Gadget is a software utility and library, which allows developers to monitor power at very fine time granularities (few tens of milliseconds). Your model's benchmarks are here and average about 1950. You can also compare scores on the GeekBench browser, which directly measure the CPU's performance. The chips potent combination of price, performance, and improved stock cooler dominates its price range while. ![]() That list does not yet have the new MacBook models on it, but it likely will soon. The quad-core Intel Core i3-12100 is the fastest budget gaming CPU on the market. They "take the performance results from the 15 individual tests that make up Speedmark and boil them down to a single number", resulting in an easily-compared list which reviews multiple facets of the computer (not just the CPU). MacWorld uses Speedmark 8 to test most (if not all) Mac models that are produced, and there is a list here of the results. Comparing clock speeds between different CPU generations, especially nearly five years apart, is also not at all useful.Ī much more useful approach would be to use benchmarks. There may be a way to view your CPU's clock speed at this exact second, but as mentioned elsewhere, it is a constantly changing variable (due to Turbo Charge). ![]() ![]() ![]() When using Customer-Managed Keys (CMK) in Azure Cosmos DB, if there are any errors, Azure Cosmos DB returns the error details along with an HTTP substatus code in the response. This situation could happen due to network connectivity or service availability issues. The operation could not be completed because the service was unavailable. The operation failed due to an unexpected service error. This code only occurs on write operations. The operation encountered a transient error. Retry the request after the server specified retry after duration. The collection has exceeded the provisioned throughput limit. This status code indicates that the current operation was considered failed because of another failure within the same transactional scope. When a document operation fails within the transactional scope of a TransactionalBatch operation, all other operations within the batch are considered failed dependencies. The throughput scale operation cannot be performed because there is another scale operation in progress. The document size in the request exceeded the allowable document size for a request. Retry the request after reading the latest version of the resource and updating the eTag on the request. The operation specified an eTag that is different from the version available at the server, that is, an optimistic concurrency error. For partitioned collections, ID must be unique within all documents with the same partition key value. Use another ID for the resource to resolve this issue. The ID provided for a resource on a PUT or POST operation has been taken by an existing resource. ![]() This code is returned when a stored procedure, trigger, or UDF (within a query) does not complete execution within the maximum execution time. The operation did not complete within the allotted amount of time. For example, the resource may have already been deleted. The operation is attempting to act on a resource that no longer exists. Direct REST client must perform GET on DatabaseAccount to identify the current write region and forward the write request to that endpoint. ![]() This status code is used as a redirection code by drivers to forward the write requests to a new write region. 403.3 – This status code is returned for write requests during the manual failover operation. Any requests originating from machines outside the allowed list will receive a 403 response. ![]() 403 forbidden error is returned when the firewall rules configured on your Azure Cosmos DB account block your request. 403 can also be returned when a stored procedure, trigger, or UDF has been flagged for high resource usage and blocked from execution. An example of this scenario is when you try to add documents to a collection that has reached its provisioned storage. 403 code is also returned during a POST operation to create a resource when the resource quota has been reached. 400 is also returned when a request that requires an x-ms-documentdb-partitionkey does not include it.Ĥ01 is returned when the Authorization header is invalid for the requested resource. 400 is also returned when the consistent level for a GET operation is overridden by a stronger consistency from the one set for the account. In addition, a 400 can also be returned when the required properties of a resource are not present or set in the body of the POST or PUT on the resource. The JSON, SQL, or JavaScript in the request body is invalid. POST on a stored procedure resource to execute the stored procedure.Ī POST operation to create a resource is successful. One of the following REST operations were successful: - GET on a resource. This article provides the HTTP status codes returned by the REST operations. ![]() ![]() Game director Naoki Hamaguchi noted that development on Rebirth “has already entered full production” and that the team is “developing it with all of the passion and dedication needed to create an original game and plan to deliver the ultimate gameplay and world building experience.” Nomura said that development of Rebirth has been “progressing rapidly,” and Nomura himself has started on the third game and is “working towards the completion of the series.” ![]() Cloud and his friends embark on a new journey in this game, and I believe that the scenes that they witness after leaving Midgar will give players a fresh, new experience.” “In fact, new players might even enjoy starting their Final Fantasy VII journey with Final Fantasy VII Rebirth. “ Final Fantasy VII Rebirth is being designed so that people can enjoy this game whether they know the original game or not,” creative director Tetsuya Nomura said in a statement following the game’s announcement. The title of the third Final Fantasy 7 Remake game was not announced. The game’s creators also confirmed that Final Fantasy 7 Rebirth is part two of a planned trilogy, and that some staff members are already working on the third game in the series. That could mean a late 2023 or early 2024 release window. ![]() The second part of the Final Fantasy 7 remake project is titled Final Fantasy 7 Rebirth and is coming to PlayStation 5 “next winter,” Square Enix revealed. Square Enix showed off the next installment of Final Fantasy 7 Remake on Thursday, during a livestream celebrating the 25th anniversary of the seminal role-playing game. ![]() ![]() ![]() Full details are in the patch notes, but there’s never been a better time to branch out from your favourites and experiment with our AllStars in the arena! Beyond Season One We’ve also done a balance pass on our AllStars and their Hero Vehicles with a focus on pulling characters that might have been underperforming up to better compete with some of our most used AllStars. These maps will be a lot smaller than the maps the community is used to and we find that they really ramp up the carnage! We’ll be listening closely to what the community thinks of these new maps and we might have a few more surprises for the community up our sleeves as well! We also made some changes to two existing maps and will be adding them into the Mayhem playlist in a few weeks time. This was a highly requested feature by the community that the team has been hard at work on, so we’re excited to see you all partying up and wrecking your friends in solo Mayhem and Carnado. ![]() Whilst we’re proud of all the new additions in the patch today, we’re especially thrilled that we were able to get online parties for solo game modes out to the community in today’s update. Two Reworked Mayhem maps with smaller arena size (going live in a few weeks).As part of extending Season One, we’ve added some new content and updates to the game that we feel players can really sink their teeth into. Whilst addressing community concerns with some of the core elements of the game is a massive priority for us, we recognise that players are still eager for new ways to play and new cosmetics to earn in Destruction AllStars. You can get hands on with all of these changes, and more, in the live game right now! New ways to play and more That’s only a snapshot of the improvements we’ve made to Destruction AllStars in today’s patch. By increasing the frequency at which you can slam an opposing player, we feel this change brings a whole new level of destruction and fun to the game, as players are performing spectacular wrecks with increased frequency. To address this, we’ve drastically lowered the cooldown on vehicle slams for all common vehicle types along with all our Hero Vehicles. Whilst we want to maintain a skill ceiling in Destruction AllStars, we agree that these moments were occurring a bit too often. This can include feeling a bit frustrated to have a cooldown on your vehicle’s slam as you’re actively trying to hit your next target. More slamming and rammingĪnother point of feedback was around the minute-to-minute gameplay of Destruction AllStars. From our own playtests, some of our team have described these improvements as night and day in how much they’ve helped reduce the number of “ghost hits” experienced. We’ve worked on a new set of parameters between the game and the servers which should help keep everyone in sync a bit better than it had previously. There are a number of factors at play that can affect the latency a player experiences when connected to our servers and playing the game, along with the inherent latency of other players in the game as well. We feel one of the possible causes is latency during a match of Destruction AllStars. Whilst there are some intentional mechanics that can cause this, such as Shyft’s Hero Vehicle being able to turn invisible, the majority of cases point to situations where other vehicles appear close by, but not coming into contact, or with no other vehicles appearing in view at all. Players have reported that they sometimes feel as if their vehicle loses health but with no clear cause presented to them on screen. One of the biggest points of feedback was on so-called “ghost hits” during multiplayer games. ![]() We made this decision with our community in the forefront of our minds and a lot of these improvements have already gone live in today’s patch. We’ll return with updates on future Seasons at a later date. Today’s patch includes loads of fixes and improvements, such as reducing the number of “ghost hits” as well as improving the slam system and on-foot experience.Īs a result of focusing on the game’s core experience, we’re extending Season One and adding additional tiers to the AllStar Pass. A lot of this aligns with our own observations and has helped guide our recent internal playtests as we try out new things or push the game in new directions. We’re really grateful to everyone who’s been talking to us on Twitter and Discord, highlighting what could be improved or iterated upon. Over the past few months, we’ve been refining Destruction AllStars’ core game experience based on valuable community feedback. We wanted to provide some insight into how this patch enhances our gameplay as well as provide an update on the current season. The team at Lucid has been hard at work on a new patch for Destruction AllStars, available today, which brings various improvements to the game. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |