![]() ![]() ![]() ![]() One thing I've noticed that seems to be true is that mods of the same priority (1-9) not only cannot alter the same files, they can't alter files in the same virtual folder. Originally posted by clop1000:Btw how many mods can the game simultaneously before you start to need merging them? I'm new to the game, but I've already started to mod it firsthand. Don't forget to convert the merged text file back into binary, though! I'd also highly recommend using a diff/merge tool like P4merge to help spot the differences between the files. elextpldoc) that you can then edit using something like Notepad. For that, you'll need to use Elex Resource Manager (again by drag-and-dropping files onto it) to convert the binary files into text (ex. If they do, you could choose to use only one mod's version of the file and do without the changes made to it by the other mods, or you could try to manually merge the contents of those files. If you're merging all of your mods into one, I imagine the number wouldn't matter.Īlso, that was the simple case where the mods don't alter any of the same files. If I recall correctly, a mod with a higher archive number will override changes made to the same file by a mod with a lower number. If asked for an archive number, probably choose the higher of the original mods' numbers, if you know them. Copy the contents of all of those folders into a new one. That should create a folder with the same name as the. Hope this helps.You'll need Elex Resource Manager. So if the above description doesn't work for you chances the problem lies somewhere else. However I tried creating an empty repo somewhere on my drive with git init, add a file, commit it, then modify it, then I tried difftool and it worked. ![]() I'm not sure what was the problem in that repo. Note: I had a repository in which even if I did issue the git difftool or git mergetool commands P4Merge wouldn't start. Then just use git difftool or git mergetool to your hearts content. So remove other stuff like difftool.path and all that. If p4merge is in this list then you just need to add the path where p4merge.exe resides to your %PATH% (on Windows I recommend Rapid Environment Editor for this).Īfter this is done you just need the following config to be in your. It'll list the available tools Git can use (because they've found them in your %PATH%) and the tools it could use (if they were installed). You can tell if this is the case or not by running git difftool -tool-help. Not sure if helps, but recent versions of Git support P4Merge (I use git version 2.17.0. When type of conflict is removed file conflict, git difftool command opens p4merge. I tried Smooth Git + P4merge but it does not work for me also I tried to do as described in External Merge and Diff Tools but I did not understand that. But when I use git difftool command in git bash, I expect p4merge but I see internal implementation of diff in git bash. =C:/Program Files/Perforce/p4merge.exeĭ=C:/Program Files/Perforce/p4merge.exe Git config -global "C:/Program Files/Perforce/p4merge.exe"Īnd these lines are from git config: merge.tool=p4merge Git config -global "C:/Program Files/Perforce/p4merge.exe" I follow this article and this one to setup and config p4merge: git config -global merge.tool p4merge I want to use p4merge as Git diff/merge tool. ![]()
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